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Level Design Books Categories
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An Architectural Approach to Level Design (Paperback)
By:
Christopher W. Totten
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The Image of the City (Paperback)
By:
Kevin Lynch
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A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production (ebook)
By:
Benjamin Bauer
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101 Things I Learned in Urban Design School (Kindle Edition)
By:
Matthew Frederick
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101 Things I Learned in Architecture School (Hardcover)
By:
Matthew Frederick
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Architecture: Form, Space, & Order (Paperback)
By:
Francis D. K. Ching
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A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
By:
Christopher W. Alexander
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Let's Design: Combat (Paperback)
By:
Max Pears
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Level Design: Processes and Experiences (Paperback)
By:
Christopher W. Totten
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Level Design: Concept, Theory, and Practice (Paperback)
By:
Rudolf Kremers
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Level Design for Games: Creating Compelling Game Experiences (Paperback)
By:
Phil Co
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Building Imaginary Worlds: The Theory and History of Subcreation (Kindle Edition)
By:
Mark J.P. Wolf
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Phantasmal Spaces: Archetypical Venues in Computer Games (Hardcover)
By:
Mathias Fuchs
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Level Up!: The Guide to Great Video Game Design (Paperback)
By:
Scott Rogers
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The Art of Game Design: A Book of Lenses (Paperback)
By:
Jesse Schell
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Quests: Design, Theory, and History in Games and Narratives (Paperback)
By:
Jeff Howard
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Virtual World Design (Paperback)
By:
Ann Latham Cudworth
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Extending Virtual Worlds (Paperback)
By:
Ann Latham Cudworth
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Preproduction Blueprint: How to Plan Game Environments and Level Designs (Kindle Edition)
By:
Alex Galuzin
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Архитектура видеоигровых миров: Уровень пройден! (Hardcover)
By:
Мария Важенич
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Procedural Content Generation in Games (Unknown Binding)
By:
Noor Shaker
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Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement (Required Reading Range)
By:
Michael Salmond
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Neufert Architects' Data, Third Edition (Paperback)
By:
Ernst Neufert
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Проектирование виртуальных миров: Теория и практика дизайна уровней (Russian Edition)
By:
Кадиков Михаил
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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
By:
Anna Anthropy
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Collaborative Worldbuilding for Video Games (ebook)
By:
Kaitlin Tremblay
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Preproduction Blueprint (ebook)
By:
Alex Galuzin
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Spelunky (Boss Fight Books, #11)
By:
Derek Yu
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Ultimate level design guide (ebook)
By:
Alex Galuzin
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Museums at Play: Games, Interaction and Learning (Paperback)
By:
Katy Beale
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Walt Disney Imagineering: A Behind the Dreams Look at Making More Magic Real (Hardcover)
By:
The Imagineers
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Designing Disney (Paperback)
By:
John Hench