Foundations of Game Engine Development, Volume 2: Rendering

  1. home
  2. Books
  3. Foundations of Game Engine Development, Volume 2: Rendering

Foundations of Game Engine Development, Volume 2: Rendering

4.18 21 2
Share:

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The...

Also Available in:

  • Amazon
  • Audible
  • Barnes & Noble
  • AbeBooks
  • Kobo

More Details

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

  • Format:
  • Pages: pages
  • Publication:
  • Publisher:
  • Edition:
  • Language:
  • ISBN10:0985811757
  • ISBN13:9780985811754
  • kindle Asin:0985811757

About Author

Eric Lengyel

Eric Lengyel

3.99 330 18
View All Books