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Foundations of Game Engine Development, Volume 2: Rendering (Paperback)
By:
Eric Lengyel
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Foundations of Game Engine Development, Volume 1: Mathematics (Paperback)
By:
Eric Lengyel
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Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
By:
Eric Lengyel
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Real-Time Rendering, Third Edition (Hardcover)
By:
Tomas Akenine-Möller
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Game Engine Gems, Volume One (Kindle Edition)
By:
Eric Lengyel
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Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion. (Paperback)
By:
Joey de Vries
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The Unity Shaders Bible: A linear explanation of shaders from beginner to advanced. Improve your game graphics with Unity and become a professional technical artist. (Paperback)
By:
Fabrizio Espíndola
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Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Kindle Edition)
By:
Adam Marrs
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Essential Mathematics for Games and Interactive Applications (ebook)
By:
James M Van Verth
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Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs (Kindle Edition)
By:
Eric Haines
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3D Math Primer for Graphics and Game Development (Unknown Binding)
By:
Fletcher Dunn, Ian Parberry
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WPF 3d: Three-Dimensional Graphics with WPF and C# (Paperback)
By:
Rod Stephens
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Physics for Game Developers (Paperback)
By:
David M. Bourg
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Game Engine Architecture (Hardcover)
By:
Jason Gregory
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Game Physics Engine Development (Series In Interactive 3D Technology)
By:
Ian Millington
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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
By:
Christer Ericson
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Computer Graphics: Principles and Practice (Hardcover)
By:
Andries van Dam
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Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
By:
Peter Shirley
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Hands-on Rust: Effective Learning through 2D Game Development and Play (Kindle Edition)
By:
Herbert Wolverson
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Graphics Programming Black Book (Paperback)
By:
Michael Abrash
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Game Development with Three.js (Kindle Edition)
By:
Isaac Sukin
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Mastering D3.Js (Kindle Edition)
By:
Pablo Navarro Castillo
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D3.js in Action (Paperback)
By:
Elijah Meeks
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Data Visualization with D3.js Cookbook (Paperback)
By:
Nick Qi Zhu
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Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering (Paperback)
By:
Gabriel Gambetta
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The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf)
By:
Jamis Buck
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GPU Gems 3 (Hardcover)
By:
Hubert Nguyen
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Introduction to 3D Game Programming with DirectX 10 (Paperback)
By:
Frank D. Luna